Tag: Nvidia

Android consoles stumble

nvidia-shieldSony, Microsoft and Nintendo have rolled out their latest generation consoles and although they feature very impressive hardware, some analysts are already saying that they could be the last generation of big consoles on proprietary operating systems.

Sales of mobile consoles have also taken a hit, as more and more consumers traded them in for smartphones and tablets. It’s nothing new, we saw the same trend with personal media players and compact cameras.

However, if mobiles are indeed cannibalising consoles, isn’t it time for smartphone makers to capitalize on the trend? Google seems to think so. Late Thursday several reputable outlets reported that Google is indeed working on some sort of Android console. It is apparently loosely based on the Nexus Q, a streaming device which flopped before it hit the market. Google is starting to take hardware quite seriously. A couple of years ago it only sold a single product, the developer friendly Nexus smartphone series. However, over the past 12 months Google also introduced two Nexus tablets and Google Glass. Let’s not forget about the company’s acquisition of Motorola Mobility, either.

On the other hand, it must be said that Google’s idea is anything but original. Kickstarter sensation Ouya is about to hit the market, after a couple of delays. Based on Nvidia’s old Tegra 3 chip, the Ouya was envisioned as a homebrew Android console with a $99 price tag. The first reviews weren’t impressive, but then again this is hardly surprising given the nature of the project.

Nvidia also entered the fray with Project Shield, a handheld console based on the much more powerful Tegra 4 SoC. It’s a bit bigger than Sony’s or Nintendo’s handhelds, but it also has a unique trick up its sleeve. It can be used to stream PC games, but the feature is still not ready for prime time. It has a 720p screen and a $299 price tag, but yesterday Nvidia announced that Shield would be delayed by a few weeks due to a mechanical fault.

The delays illustrate that Android consoles are bound to face a number of teething problems. Android still lacks truly compelling games designed to attract hardcore gamers. Most Android games are made with the casual gamer in mind, and with relatively poor hardware. However, hardware shouldn’t be an issue in the long run. Mobile chips are evolving at a much faster pace than their PC counterparts. New SoC designs like the Snapdragon 800 and Tegra 4 feature vastly improved GPUs and they are capable of delivering a pleasant gaming experience at 720p and even 1080p, with some caveats. The level of detail still can’t come close to PC or console games, regardless of what spinners would have us believe. Although a 1080p game could look lovely on a 4.8-inch smartphone, it wouldn’t be much to look at on a 40- to 50-inch television.

Software might be a tougher nut to crack. Piracy is rampant on Android and even if that wasn’t a problem most users prefer casual games on the go, rather than big budget games that can generate plenty of revenue to pay for the eye candy needed for 1080p televisions. Attracting big developers won’t be easy, but someone has to make the first step and in this case it seems as if Nvidia has the best chance of getting some devs on board, as it is trying to get the best of both worlds, with PC streaming on a portable Android console with pretty good hardware. To make Android consoles truly attractive, developers must start coming up with titles specifically designed to make good use of physical controllers and fast chips used in such devices. The one size fits all approach, used to develop tablet and smartphone games, just won’t work. With next to no Android consoles on the market, this won’t happen anytime soon.

If Android consoles do take off, and we believe they will, sooner or later, the gaming market could be in for a frugal surprise. An average high-budget Xbox game costs about $60, yet the Ouya is priced at $99 and the Shield should sell for $299. This is a massive difference that won’t go unnoticed in emerging markets, or in the West for that matter. The Play Store could also democratize the market, allowing small outfits with good ideas to publish their games with ease, ending up with a runaway hit. Such success stories are not uncommon in the iOS and Android universe, as the market is not dominated by huge developers with endless budgets. The openness also means other software can be developed and put to good use, transforming Android consoles into proper home entertainment centres, capable of handling rudimentary computing, thus putting even more pressure on the embattled PC market.

All this leaves us with a very interesting emerging market, with plenty of pitfalls and opportunities for all involved. As tablets and smartphones mature, hardware makers will start exploring smaller niches. Samsung already has Android cameras and a strange phone-camera hybrid with a zoom lens. Smaller outfits are building dirt cheap Android sticks and some are experimenting with other form factors, like gaming tablets.

Although the first generation of Android consoles doesn’t seem too impressive, the market will be anything but boring over the next few years.

Club 3D dumps Nvidia for AMD

club3d-logoDutch add-in-board partner Club 3D has ditched Nvidia and decided to become an AMD exclusive partner. The move doesn’t come as much of a surprise, since Club 3D was practically the only big AIB that did not launch Geforce 700 desktop boards last month.

The company confirmed that it is an AMD-only players in a press release late Monday. Acting CEO of Club 3D Judith Ma Tseng said Club 3D believes AMD is “uniquely positioned to deliver a complete solution concept” for its customers.

“We firmly believe that we can offer a better solution, if we proceed with AMD alone,” said Ma Tseng.

Unsurprisingly, AMD welcomed Club 3D’s turncoat antics.

“Their decision to join AMD as an exclusive hardware partner is a powerful acknowledgement of our leadership in the graphics space, and a tremendous contribution to the technical expertise in the AMD Radeon graphics ecosystem,” said Zvika Greenstein, Director of Desktop Product Management, AMD Graphics.

This isn’t the first time that an AIB has chosen to switch sides, or go exclusive. Back in 2010 XFX also ditched Nvidia and became an AMD exclusive partner. Gainward did the exact opposite, when it stopped selling Radeons to focus on Nvidia products.

However, it should be noted that all AIBs, especially smaller ones like Club 3D, are facing a lot of pressure. Sales of desktop PCs have been tumbling for years, while at the same time powerful integrated graphics are slowly killing off the high-volume, low-margin market for entry level discrete graphics.

Chip revenues down

arm_chipRevenues for the global semiconductor market dropped two percent year on year to $295 billion in 2012, IDC’s latest semiconductor application forecast reports.

Consumer spending slumped in the second half of the year which had a significant impact, but this was also combined with a slowing down in industrial and other market segments too. Europe’s economic crisis leaned on the PC market and China, too, was not spending as much as had been hoped. IDC notes the “lackluster” Windows 8 launch did not prove to be the boon for PC sales manufacturers were praying for.

Cheaper Chinese suppliers pressured average selling prices and dragged down overall revenues.

Just 17 companies with revenues of a billion or more, of the 120 that IDC tracks, managed growth of over five percent for 2012. Most saw declining revenues, including the majority in the top ten. Qualcomm, Broadcom, NXP, Nvidia, MediaTek, Apple and Sharp were the few in the 25 largest companies that registered positive growth.

Intel, IDC points out, saw revenues plunge $50 billion for the year, a drop of three percent, attributed mainly to weak PC demand and failing to make significant inroads into the tablet and smartphones market. Samsung saw revenues fall six percent. Texas Instruments , at number four, saw a decline of six percent.

Qualcomm, however, was a winner – ranking third in 2012 and growing revenues 34 percent to reach $13.2 billion. IDC states that this is largely due to Snapdragon and its prevalance in modem technology.

Altogether, the top ten vendors – including Broadcom, Renesas, Hynix, STMicro and Micron, held 52 percent of global semiconductor revenues, seeing a three percent decline compared to the previous year. The top 25 companies overall declined three percent, bringing in revenue of $206 billion.

Semiconductor device types were a mixed bag. Fastest growing were sensors and actuators, but these made up just two percent of overall revenues. ASSPs represented 32 percent of overall revenues and grow four percent thanks to media, graphics, and application processors, as well as RF and mixed signal ASSPs. Optoelectronics made up six percent of the revenues, growing five person on the back of image sensors and LEDs. Microcomponents declined five percent, while memory declined ten percent, holding 17 percent of all industry revenues. Analogue declined by seven percent to account for seven percent of all revenues.

IDC’s semiconductors research manager Michael J Palma said in a statement that the challenge is to “zero in on their key value propositions”.

“Whether that is in modem or connectivity technologies, sensors, mixed-signal processing or power management, there are areas of the market showing strong potential,” Palma said. “However, competing in crowded segments with little differentiation has contributed to the slowdown in semiconductor revenues”.

Dell says small is beautiful

Dell logoHardware company Dell has introduced two server products that  it claims are best of class.

It has introduced the Precision T1700 tower workstation which it is says is the smallest and lightest compared to the competition. The Intel based machines come with Nvidia or AMD graphics and has PCI x16 Gen 3 slots.  The T1700 SFF (small form factor) also has two front USB 3.0 ports.

In addition, Dell announced upgrades to its rack family – the Precision R6710 is suitable for datacenters.  It can support up to four single wide graphics card and can also support Nvidia Grid for virtualized graphics.

The R760 has 16DIMM slots, a 6GB/s LSI2308 SATA/SAS controller and uses dual Intel E5-2687W 160 watt eight core processors.

The R7610 workstation starts at $2,179, but Dell has still to price up the two T1700 workstations, available from June 4.

AMD makes pre-emptive strike against Nvidia

AMD, SunnyvaleDistributor sources close to AMD Germany say that the company will launch a new graphics product next month.

Codenamed Bonaire and with a part number of 7790 it is expected to cost around $155.  Performance is likely to be about 3,000 3D Mark Fire Strike.

Nvidia is preparing a a part to ompete with it, codenamed 650Ti Boost.  The unit is a 192 bit version of the 650Ti, but distributors are unhappy because it will interfere with 650Ti inventories.  It is likely to cost $180 or so and also scores about 3,000 3D Mark Fire Strike.

Pre-orders for channel partners for the Bonaire part are expected to be available towards the end of March.

Nvidia reportedly working on phone and tablet reference designs

nvidia-gangnam-style-330pxNvidia has been frantically trying to carve out a foothold in the mobile SoC market over the past couple of years and with every new Tegra generation it saw its number of design wins double.

However, that doesn’t seem to be enough for CEO Jen-Hsun Huang. According to Mobile Review, the chipmaker is planning to kick things up a notch, by directly entering the smartphone and tablet business with a bit of help from its partners.

Nvidia is said to be working on reference smartphone and tablet designs. The designs will be built by contract manufacturers, under Nvidia’s direct control. The partners are apparently small regional players, basically retail chains who already offered cheap Chinese tablets under their brands. It is unclear whether traditional Nvidia AIBs will also join the effort, but it seems more than likely, as some of them have already started making inroads in the tablet space, without Nvidia’s support.

The idea seems to hold water. Nvidia could control the feature sets and performance of reference designs, while regional players could take care of distribution and retail. Nvidia partners could end up with cheap, yet competitive devices capable of taking on first-tier devices with fancier brands. The drive is said to be scheduled for May and June, roughly Computex time, and Mobile Review’s Eldar Murtazin believes tens of 7- and 10-inch tablets based on Nvidia’s reference design could show up.

Nvidia already has extensive reference design experience and plenty of partners in the graphics market, so such an approach would be nothing new for the company. However, last year Nvidia also offered Kai, a reference tablet design based on the Tegra 3 SoC. It did not find many takers. Back at CES, Nvidia unveiled Project Shield, a Tegra 4 gaming console built under its own brand, but we haven’t seen any Tegra 4 design wins yet. The chip is apparently a couple of months behind schedule, due to some technical issues which necessitated a re-spin.

We should see more Tegra 4 gear at the Mobile World Congress and Nvidia is also expected to launch a cheaper, A9-based quad-core SoC in the latter half of the year. The reference design approach could help Nvidia gain quite a bit more design wins this time around, provided it doesn’t flop like Kai.